Thursday, August 30, 2012

Gaming.... some history. Yeah, I'm a geek.

Worlds of imagination. 

That's what tabletop roleplaying games should be. It's amazing to me that we even need to use that term: tabletop. Video games have become so pervasive, and rpg video games so popular that we now need a qualifier when throwing the term rpg out. Or people might misunderstand. 

Of course D&D is the grand-daddy of them all. Though many people who've never played have a huge misconception of what it is. It's been through many, many incarnations. The original publication, which came out in 74' came in three books in a small box and left a lot of stuff up to the players. The game itself comes from table top war-gaming. It was, and still is a fringe group, back in the 60's guys (as it was predominantly a male activity) would get together in dorm room basements and their own home basements and reenact battles from history. Some preferred Napoleonic, while others preferred antiquity, still others preferred the middle ages and it was a variant set in this time period that really got things going. Somebody grabbed onto the idea of coming up for some alternate rules for wizards. The first set of rules that included fantasy as part of the rules was Chainmail, published by Gary Gygax and Jeff Perren under the company TSR. 

The man that would eventually invent Dungeons and Dragons, Dave Arneson, eventually took this fantasy idea of warfare and stripped it down so instead of controlling entire armies, players would control a single unit, and one player would act as an arbiter and control more generic units. After showing the idea to Gygax (who apparently loved it) the two developed it into the game we now know as D&D, 

D&D inspired many, many, many clones. Some were direct clones, like Tunnels and Trolls. Others not so much, like Traveller a game set in space and was the first science fiction rpg. One really blew the doors off the way RPG's could be played, Call of Cthulhu, had the players protraying normal people getting caught up in the horror that was the Cthulhu Mythos. The late 70's and early 80's saw a boom in rpgs. There were a ton published during this time period. A lot of them seemingly out of peoples basements. I have a bunch of small press stuff. None of it's valuable, so no, I'm not sitting on a treasure trove. Yet despite all of these clones, send ups and games inspired from Dungeons & Dragons, it remained by far the most popular game of it's type. Until the 90's. 

Now some say that the World of Darkness, or Vampire: the Masquerade as it were was more popular than D&D during the mid to late 90's, and maybe it was, but I dunno. It certainly was popular, but I don't think it was more popular than D&D. It focused more on Roleplaying, stripping away the need for combat or exploration and settling on a much more political bent. It was pretty big by the time I graduated high-school, though for me D&D was still the go to game. All that being said the original company that published D&D, TSR, went bankrupt and it's properties were bought by Wizards of the Coast, the folks that publish Magic: The Gathering. They're still the folks publishing D&D. 

Now my preferred version of D&D isn't D&D at all, it's actually Pathfinder, which takes a rules set that was released for public consumption under what is called the Open Gaming Licence, which was an inspired move by Ryan Dancy, one of the developers for the 3rd (or 6th if you want to get technical) edition of the D&D. It allowed other people to take the rules and build off of them. Which is what the company known as Pazio did 4 years ago to come up with Pathfinder.

My personal introduction to gaming wasn't D&D. It was actually a game with the acronym MERP's: Middle Earth Roleplaying.

On a visit to Provo with the school band I came across a game store. I'd never been in such a place before and I marvelled at all the cool stuff that they had flooding their shelves. One thing that caught my eye was a book called Middle Earth Bestiary. Now I did not know what an rpg was at that time, although I had a friend or two that talked about them (D&D, specifically adventures set in the world of Dragonlance). I bought the book because it had cool illustrations and information on all sorts of monsters that were in Middle Earth. I was a sucker for both monsters and Middle Earth back then (I still am) so I spent some of the small stipend of spending money my parents had given me and bought that book. (Looking back on it that might be where my impulse buying of games, books and movies started.) Another friend asked me when I got on the bus if I played the game. I had no clue what he was talking about. He then mumbled something about MERP's and I thought long and hard about what that might mean on the long bus ride back to Roosevelt. I also look at my book of course.

I still have that book. It's not in bad shape, perhaps fair condition. The binding is still intact but there are a few creases on the cover and a bit of tearing on the top and the bottom of the spine. No loose pages. I still look at it once in a while. 

That summer I some how conned my mother into buying me the base game when we went to a family reunion in Salt Lake City. I then spent a chunk of the weekend explaining what the game was to people as they just didn't seem to grasp it. I still have all the books to that as well, though not the original box, sadly. 

I got my first copy of D&D about a year later, and the rest is as they say history. 

(For the record a year or so before I got any of the MERP's stuff I conned my father into buying me a game called HeroQuest. It's an awesome board-game that was published by Milton Bradley and I actually do have my copy still. I did lose some pieces, but Ebay has allowed me to pick up an additional copy with a few missing pieces as well as a couple of expansions about year ago, so yes I do still have a complete copy of that game as well. While not a true RPG in the technical sense, it does have element of RPG's, specifically early RPG's: dungeon exploration, each player  controls a character and one player is an arbiter that controls both the monsters and the "plot" of the game. Unlike a genuine rpg however there was no mechanic for advancement so your character never really got better as they went through the dungeons. There's also not a mechanic to handle things outside of combat other than searching rooms for treasures or traps. There are variants that have been published online over the years and there was a game published by Games Workshop called Advanced HeroQuest published at the same time that added some of those elements into the game. By today's boardgame standards it's a pretty simple game, but it still looks cool and if you have four people willing to play it with you it's good for a nights entertainment.)

There's a lot to this, the history of gaming. There's some pretty cool articles that detail it pretty well as well as a couple of blogs where the bloggers regularly interview folks that were there at the start of things. This was a very, very, very short crash course which probably left you confused, befuddled and happy i'm done. 

Labels: , ,

Monday, August 27, 2012

Arm Chair Theater-goer's review of The DAC's Romeo and Juliet

I love the theater.
The longer I stay away from it, the more I long for it. It's been two years since I've done a play and several more since I've done anything with a large production value. Still going to see a show now and then is wonderful, and I don't do it nearly enough though I hope to continue to remedy that in the future. Going to see Shakespeare is always... hit or miss.

Shakespeare is a popular playwright to turn to. All of his works are in the public domain, generally require big casts so will guarantee a large audience of friends and family members at the very least and his name is recognizable so there's that pull as well. Shakespeare however has no easy plays. He writes in what is early modern English and there is much innuendo and nuance to his words lost on modern audiences, NOT because we are dumb, but because the words are used in entirely different ways now or are not used often at all. Presenting a Shakespeare play in such a way that it is accessible to the modern audience is hard. There's a reason that there are "Shakespearean Actors" these individuals have taken a great deal of time to actually find the nuance in the language and let that translate naturally from the character they are portraying. It's a challenge. It's a lot of work, especially for community theater, so it's a tremendous kudos to the cast of Davis Arts Council's production of Romeo and Juliet that they gave the kind of nuanced performance that made the play accessible to the audience.

The Davis Arts Council's production of Romeo and Juliet presents the play in such a way that the intents of the characters are clear. It's not an actor on stage speaking the lines, it's Benvolio, Juliet, Tybalt and Mercutio speaking the lines. So rarely does a non-professional production pull off any Shakespeare play that it's a sheer joy to see one so well done. Though the company for this production may be non-professional, it's abundantly apparent that most of the actors have trained and are considerably experienced, some working in professional shows through out their lives. It takes that kind of serious dedication to pull off a good production of any play let alone Shakespeare. It's also to the director Mark Fossen's credit as he has pulled the very best from his actors.

For the one of you who's not familiar with Romeo and Juliet, I'm disappointed, but here's a quick refresher. The Montague's and the Capulets have been feuding now for generations, while the Prince Esculas and his family try and maintain the peace of the city. Romeo pines after one girl after the next, his current love is Rosaline and in an effort to cheer him up some of his cousins and his best friend Mercutio decide to take him to a party at the House of the Capulets in disguise. Romeo's recognized by Tybalt who swears that he'll kill Romeo for this insult but not before Romeo falls for Juliet. Well you should know the rest of the story, the woo each other in the moonlight. Get married. All hell breaks loose and Mercutio is killed by Tybalt. Tybalt is killed by Romeo in revenge, and Romeo is banished but not before him and Juliet have a night together. Then after a series of complete misunderstandings and messages not arriving, and people being in the wrong place at the wrong time the couple is dead, the Prince's kinsmen is dead and for good measure Lady Montague is dead. That's the play in a quick nutshell.

There's some truly impressive performances in this show. First off Benvolio and Romeo were both strong actors. There was a naturalness to Romeo's lines and soliloquy's that was refreshing. Nathan Krishnan made a wistful Romeo and it helped the character that the director, to his great credit, played up the humor. Mr. Krishnan aptly portrayed the character as lost and forlorn, while not creating a dark aspect that is typical to the role. His counterpart, Sarah Young's Juliet was fantastic! Portraying Juliet as a naive girl that she is, but with a growing desperation towards the end that makes logical sense for the character arc. April Fossen who played the Juliet's Nurse kept the heightened humor alive through the first half the play and the ease of which she played the part was impressive. Casting against type, J. J. Peeler's Mercutio was a joy to watch. Ms. Peeler grabbed the part with an intensity and humor and wit that not only drove the action in those scenes but helped set the pace for the scenes that followed. Daniel Beecher's Friar Lawrence is also well done. I'm not sure of Mr. Beecher's background but he's an extremely natural and talented actor and was an absolute joy to watch.

The fight choreography was well done. There were moments where my suspension waned, but when swinging around long metal sticks caution is the better part of valor. Regardless the fights were exciting and well paced, and did not slow the overall production to a halt as can be the case with fight scenes. The comedy aspect, as I mentioned before, was played up considerably in this show, which was a fantastic (and in my opinion the correct) choice by director Mark Fossen. Romeo and Juliet is funny, both the Nurse and Mercutio are comedic roles and more over the balcony scene itself is a funny scene, though so many refuse to let it be. Most productions let the balcony scene languish in the poetry of Shakespeare's language. It's beautiful language. I love it. But it sounds so much better when it's being delivered by actors that understand the meaning of the words with a punchy wit than the long drawn out speeches that takes it's typical form. They do it well here. There's a playful between both Romeo and Juliet that really make them seem in love (or at the very most like they have a massive crush on one another.)

Not everything is golden. The few criticisms I do have are mostly nitpicks and eyebrow raises. The choice to have younger kids playing Sampson, Gregory, and Abram seems  a little off to me. But then again it does ramp up the tension at the beginning, making one wonder what exactly these young bravado's are getting themselves into. There's also the nit pick of Ms. Peeler playing Mercutio's death a little bit comedic. But that's easy to overlook after such a strong, impressive performance otherwise.

I could gush all day about this play, and probably find several more things to nitpick, but I'll leave it to rest here. If any of you are in Layton, and happen to read this review before 7 p.m tonight, go see this show at the Ed  Kenley Cential Ampitheater. It closes tonight so it's your last chance.

Labels: